Finish your projects!
Dear Followership,
as you may or may not know, I am working on a small animation to learn some new Cinema 4D stuff. It’s kinda hard to learn something if you haven’t a goal to reach, so I am trying to get an quick idea for a mini project which I can work on between some everyday stuff, or even in the after work hours. It looks like that these small projects are the most enjoyable ones, because you can spent a lot of time on details and play around a lot, things you usually can’t do in costumer projects - because you have fixed deadline and mostly you have to deliver a relatively tight specified product.
but that’s also the dangerous part about these mini, learning projects - it’s easy to loose yourself in details and perfection and you will never come up with some stuff to show somebody, or at least to have a finished little thingy for yourself to say: “okay dude, i figured that out, let’s go on with the next thing.”
To make it clear - I have already lost myself in details at this one I am doing right know, I have started to throw things away again. I have put way to much stuff in there which hasn’t to do anything with my project. Just because it is fun to add step after step, to use it as a playground. Don’t do that - finish your stuff! And now I am trying to finish mine.
My small project is mainly about sub polygon displacement combined with hair. I am using vertex maps to tell the hair where to grow with a certain length.
I am looking forward to my finished little animation which I can show you by the end of next week, hopefully.
and also here is a fail render of last night which cost me about 4-5 hours, and a lot of my own hair. At the end I wasn’ able to figure out the mistake and I just did the whole setup again to fix this massive hair mess. I think it has something to do with scaling object that contains the hair. But I am not sure.
